![]() ![]() Yeah, we had our tools, our code, every assumption we made in how we build loot tables from 2018 onwards has gone in one direction, and now we'd need to just turn back around. I think it was Antorus whenever this happened, just caused problems? Ion & Asmongold So it's not that the team is necessarily ideologically opposed to this, it's just that there is a lot of tech problems and the dissonance. This contrast echoes previous comments, in which the game director stated that bringing master loot back was a long-term goal, but warned against the possibility of combining smart loot with group loot, implying that it would become too easy to engineer situations in which class-stacked groups could funnel. While this is undoubtedly great news for many, this will create a potentially awkward situation where groups need to weigh the benefits of freely tradeable group loot against potentially getting items they can't use, as opposed to smart (personal) loot always assigning usable items that may or may not be tradeable to the person who actually needs them. We haven’t really heard people clamoring for the return of group loot in dungeons, and getting a bow from a chest at the end of a dungeon when a group has no hunter–but I think raids are uniquely a cooperative experience, they lend themselves to a cooperative loot allocation mechanism. We’re still hammering out the details, but our current plan is to have raid bosses in Dragonflight work that way. But moving away from personal to shared pool of loot, where you kill a raid boss, you work together with 15 or 20 or 30 people to do it, there’s 5 items on the corpse you can roll for those items, you can pass on them, you can trade them to your friends that’s a world we think we want to be in again. That’s the specific process of a single loot master allocating the drops, that’s actually in some ways some of the stuff we were looking to move away from back in the day. Ion Hazzikostas: Yeah! I think I would describe it more as group loot rather than master loot. Wowhead: In a previous interview, you mentioned that master loot was something you wanted to do but was looking for the right implementation, which kind of was a change from ‘no’ previously. ![]()
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